Misc audio and related changes for replays (#12578)
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@@ -239,7 +239,7 @@ public sealed partial class BuckleSystem
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if (!CanBuckle(buckleId, user, to, out var strap, buckle))
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return false;
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_audio.Play(strap.BuckleSound, Filter.Pvs(buckleId), buckleId);
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_audio.PlayPvs(strap.BuckleSound, buckleId);
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if (!StrapTryAdd(to, buckle, strap: strap))
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{
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@@ -356,7 +356,7 @@ public sealed partial class BuckleSystem
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Dirty(oldBuckledTo);
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}
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_audio.Play(oldBuckledTo.UnbuckleSound, Filter.Pvs(buckleId), buckleId);
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_audio.PlayPvs(oldBuckledTo.UnbuckleSound, buckleId);
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var ev = new BuckleChangeEvent { Buckling = false, Strap = oldBuckledTo.Owner, BuckledEntity = buckleId };
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RaiseLocalEvent(buckleId, ev);
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