Misc audio and related changes for replays (#12578)
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@@ -522,7 +522,7 @@ namespace Content.Server.Decals
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}
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if (updatedDecals.Count != 0 || staleChunks.Count != 0)
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RaiseNetworkEvent(new DecalChunkUpdateEvent{Data = updatedDecals, RemovedChunks = staleChunks}, Filter.SinglePlayer(session));
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RaiseNetworkEvent(new DecalChunkUpdateEvent{Data = updatedDecals, RemovedChunks = staleChunks}, session);
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ReturnToPool(updatedChunks);
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ReturnToPool(staleChunks);
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