Misc audio and related changes for replays (#12578)
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@@ -53,6 +53,6 @@ public sealed partial class ShuttleSystem
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var volume = MathF.Min(10f, 1f * MathF.Pow(jungleDiff, 0.5f) - 5f);
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var audioParams = AudioParams.Default.WithVariation(0.05f).WithVolume(volume);
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_audio.Play(_shuttleImpactSound, Filter.Pvs(coordinates, rangeMultiplier: 4f, entityMan: EntityManager), coordinates, audioParams);
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_audio.Play(_shuttleImpactSound, Filter.Pvs(coordinates, rangeMultiplier: 4f, entityMan: EntityManager), coordinates, true, audioParams);
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}
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}
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