Remove IBody, IBodyPart, IMechanism and IMechanismBehavior (#4187)
* Remove IBody, IBodyPart, IMechanism and IMechanismBehavior interfaces * Summary cleanup
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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.Body.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IBody))]
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[ComponentReference(typeof(SharedBodyComponent))]
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public class BodyComponent : SharedBodyComponent, IDraggable
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{
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bool IDraggable.CanStartDrag(StartDragDropEvent args)
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@@ -5,7 +5,6 @@ namespace Content.Client.Body.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedBodyPartComponent))]
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[ComponentReference(typeof(IBodyPart))]
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public class BodyPartComponent : SharedBodyPartComponent
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{
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}
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@@ -5,6 +5,7 @@ namespace Content.Client.Body.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedMechanismComponent))]
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[ComponentReference(typeof(IMechanism))]
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public class MechanismComponent : SharedMechanismComponent { }
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public class MechanismComponent : SharedMechanismComponent
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{
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}
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}
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