Remove IBody, IBodyPart, IMechanism and IMechanismBehavior (#4187)
* Remove IBody, IBodyPart, IMechanism and IMechanismBehavior interfaces * Summary cleanup
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@@ -46,7 +46,7 @@ namespace Content.IntegrationTests.Tests.Body
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var human = entityManager.SpawnEntity("HumanBodyAndAppearanceDummy", new MapCoordinates(Vector2.Zero, mapId));
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Assert.That(human.TryGetComponent(out IBody body));
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Assert.That(human.TryGetComponent(out SharedBodyComponent body));
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Assert.That(human.TryGetComponent(out appearance));
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Assert.That(!appearance.TryGetData(RotationVisuals.RotationState, out RotationState _));
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@@ -63,7 +63,7 @@ namespace Content.IntegrationTests.Tests.Body
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var human = entityManager.SpawnEntity("HumanBodyAndBloodstreamDummy", new MapCoordinates(Vector2.Zero, mapId));
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Assert.That(human.TryGetComponent(out IBody body));
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Assert.That(human.TryGetComponent(out SharedBodyComponent body));
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Assert.That(body.TryGetMechanismBehaviors(out List<LungBehavior> lungs));
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Assert.That(lungs.Count, Is.EqualTo(1));
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Assert.That(human.TryGetComponent(out BloodstreamComponent bloodstream));
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@@ -167,7 +167,7 @@ namespace Content.IntegrationTests.Tests.Body
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var coordinates = new EntityCoordinates(grid.GridEntityId, center);
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human = entityManager.SpawnEntity("HumanBodyAndBloodstreamDummy", coordinates);
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Assert.True(human.TryGetComponent(out IBody body));
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Assert.True(human.TryGetComponent(out SharedBodyComponent body));
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Assert.True(body.HasMechanismBehavior<LungBehavior>());
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Assert.True(human.TryGetComponent(out metabolism));
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Assert.False(metabolism.Suffocating);
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@@ -59,42 +59,42 @@ namespace Content.IntegrationTests.Tests.Body
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ResetRemoved();
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}
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protected override void OnAddedToBody(IBody body)
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protected override void OnAddedToBody(SharedBodyComponent body)
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{
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base.OnAddedToBody(body);
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WasAddedToBody = true;
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}
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protected override void OnAddedToPart(IBodyPart part)
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protected override void OnAddedToPart(SharedBodyPartComponent part)
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{
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base.OnAddedToPart(part);
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WasAddedToPart = true;
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}
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protected override void OnAddedToPartInBody(IBody body, IBodyPart part)
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protected override void OnAddedToPartInBody(SharedBodyComponent body, SharedBodyPartComponent part)
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{
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base.OnAddedToPartInBody(body, part);
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WasAddedToPartInBody = true;
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}
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protected override void OnRemovedFromBody(IBody old)
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protected override void OnRemovedFromBody(SharedBodyComponent old)
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{
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base.OnRemovedFromBody(old);
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WasRemovedFromBody = true;
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}
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protected override void OnRemovedFromPart(IBodyPart old)
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protected override void OnRemovedFromPart(SharedBodyPartComponent old)
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{
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base.OnRemovedFromPart(old);
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WasRemovedFromPart = true;
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}
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protected override void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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protected override void OnRemovedFromPartInBody(SharedBodyComponent oldBody, SharedBodyPartComponent oldPart)
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{
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base.OnRemovedFromPartInBody(oldBody, oldPart);
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@@ -128,7 +128,7 @@ namespace Content.IntegrationTests.Tests.Body
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var human = entityManager.SpawnEntity("HumanBodyDummy", new MapCoordinates(Vector2.Zero, mapId));
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Assert.That(human.TryGetComponent(out IBody? body));
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Assert.That(human.TryGetComponent(out SharedBodyComponent? body));
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Assert.NotNull(body);
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var centerPart = body!.CenterPart;
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@@ -213,7 +213,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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IEntity human = null;
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BuckleComponent buckle = null;
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HandsComponent hands = null;
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IBody body = null;
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SharedBodyComponent body = null;
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await server.WaitIdleAsync();
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@@ -69,7 +69,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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// Test for components existing
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Assert.True(human.TryGetComponent(out cuffed!), $"Human has no {nameof(CuffableComponent)}");
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Assert.True(human.TryGetComponent(out hands!), $"Human has no {nameof(HandsComponent)}");
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Assert.True(human.TryGetComponent(out IBody _), $"Human has no {nameof(IBody)}");
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Assert.True(human.TryGetComponent(out SharedBodyComponent _), $"Human has no {nameof(SharedBodyComponent)}");
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Assert.True(cuffs.TryGetComponent(out HandcuffComponent _), $"Handcuff has no {nameof(HandcuffComponent)}");
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Assert.True(secondCuffs.TryGetComponent(out HandcuffComponent _), $"Second handcuffs has no {nameof(HandcuffComponent)}");
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