Save seed data in components and remove the seed-database (#7499)

This commit is contained in:
Leon Friedrich
2022-04-16 17:32:35 +12:00
committed by GitHub
parent 98e7c84dad
commit 6997bd83b2
16 changed files with 225 additions and 232 deletions

View File

@@ -1,7 +1,4 @@
using Content.Server.Botany.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Botany.Components
@@ -9,7 +6,18 @@ namespace Content.Server.Botany.Components
[RegisterComponent, Friend(typeof(BotanySystem))]
public sealed class SeedComponent : Component
{
[DataField("seed", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<SeedPrototype>))]
public string SeedName = default!;
/// <summary>
/// Seed data containing information about the plant type & properties that this seed can grow seed. If
/// null, will instead attempt to get data from a seed prototype, if one is defined. See <see
/// cref="SeedId"/>.
/// </summary>
[DataField("seed")]
public SeedData? Seed;
/// <summary>
/// Name of a base seed prototype that is used if <see cref="Seed"/> is null.
/// </summary>
[DataField("seedId", customTypeSerializer:typeof(PrototypeIdSerializer<SeedPrototype>))]
public readonly string? SeedId;
}
}