Inline TryGetComponent completely, for real
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@@ -1,6 +1,7 @@
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using Content.Shared.Buckle.Components;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Buckle
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{
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@@ -30,7 +31,7 @@ namespace Content.Client.Buckle
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LastEntityBuckledTo = buckle.LastEntityBuckledTo;
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DontCollide = buckle.DontCollide;
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if (!Owner.TryGetComponent(out SpriteComponent? ownerSprite))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out SpriteComponent? ownerSprite))
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{
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return;
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}
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