Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Buckle.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Buckle
{
@@ -30,7 +31,7 @@ namespace Content.Client.Buckle
LastEntityBuckledTo = buckle.LastEntityBuckledTo;
DontCollide = buckle.DontCollide;
if (!Owner.TryGetComponent(out SpriteComponent? ownerSprite))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out SpriteComponent? ownerSprite))
{
return;
}