Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -50,7 +50,7 @@ namespace Content.Client.CharacterAppearance.Systems
{
foreach (var (part, _) in body.Parts)
{
if (part.Owner.TryGetComponent(out SpriteComponent? partSprite))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(part.Owner.Uid, out SpriteComponent? partSprite))
{
partSprite!.Color = component.Appearance.SkinColor;
}
@@ -108,7 +108,7 @@ namespace Content.Client.CharacterAppearance.Systems
private void BodyPartAdded(HumanoidAppearanceBodyPartAddedEvent args)
{
if(!EntityManager.TryGetEntity(args.Uid, out var owner)) return;
if (!owner.TryGetComponent(out SpriteComponent? sprite))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner.Uid, out SpriteComponent? sprite))
{
return;
}
@@ -132,7 +132,7 @@ namespace Content.Client.CharacterAppearance.Systems
private void BodyPartRemoved(HumanoidAppearanceBodyPartRemovedEvent args)
{
if(!EntityManager.TryGetEntity(args.Uid, out var owner)) return;
if (!owner.TryGetComponent(out SpriteComponent? sprite))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner.Uid, out SpriteComponent? sprite))
{
return;
}