Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -55,7 +55,7 @@ namespace Content.Client.Commands
foreach (var component in components)
{
if (component.Owner.TryGetComponent(out ISpriteComponent? sprite))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner.Uid, out ISpriteComponent? sprite))
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
}

View File

@@ -21,7 +21,7 @@ namespace Content.Client.Commands
foreach (var mechanism in mechanisms)
{
if (!mechanism.Owner.TryGetComponent(out SpriteComponent? sprite))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(mechanism.Owner.Uid, out SpriteComponent? sprite))
{
continue;
}

View File

@@ -23,7 +23,7 @@ namespace Content.Client.Commands
foreach (var mechanism in mechanisms)
{
if (mechanism.Owner.TryGetComponent(out SpriteComponent? sprite))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(mechanism.Owner.Uid, out SpriteComponent? sprite))
{
sprite.ContainerOccluded = false;
}