Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -5,6 +5,7 @@ using Robust.Client.Graphics;
using Robust.Client.Placement;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Client.Construction
@@ -37,7 +38,7 @@ namespace Content.Client.Construction
/// <inheritdoc />
public override bool HijackDeletion(IEntity entity)
{
if (entity.TryGetComponent(out ConstructionGhostComponent? ghost))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ConstructionGhostComponent? ghost))
{
_constructionSystem.ClearGhost(ghost.GhostId);
}