Inline TryGetComponent completely, for real
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@@ -42,7 +42,7 @@ namespace Content.Client.Gravity
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out SpriteComponent? sprite))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SpriteComponent? sprite))
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return;
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sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Base);
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