Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Hands.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Hands
{
@@ -37,7 +38,7 @@ namespace Content.Client.Hands
public void UpdateHandContainers()
{
if (!Owner.TryGetComponent<ContainerManagerComponent>(out var containerMan))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ContainerManagerComponent?>(Owner.Uid, out var containerMan))
return;
foreach (var hand in Hands)

View File

@@ -89,7 +89,7 @@ namespace Content.Client.Hands
{
var player = _playerManager.LocalPlayer?.ControlledEntity;
if (player == null || !player.TryGetComponent(out HandsComponent? hands))
if (player == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(player.Uid, out HandsComponent? hands))
return null;
return hands;