Inline TryGetComponent completely, for real
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@@ -1,6 +1,7 @@
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using Content.Shared.Hands.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Hands
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{
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@@ -37,7 +38,7 @@ namespace Content.Client.Hands
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public void UpdateHandContainers()
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{
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if (!Owner.TryGetComponent<ContainerManagerComponent>(out var containerMan))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ContainerManagerComponent?>(Owner.Uid, out var containerMan))
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return;
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foreach (var hand in Hands)
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