Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -42,12 +42,12 @@ namespace Content.Client.Items.Managers
else
{
ISpriteComponent? sprite;
if (entity.TryGetComponent(out HandVirtualItemComponent? virtPull)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out HandVirtualItemComponent? virtPull)
&& _entityManager.TryGetComponent(virtPull.BlockingEntity, out ISpriteComponent pulledSprite))
{
sprite = pulledSprite;
}
else if (!entity.TryGetComponent(out sprite))
else if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out sprite))
{
return false;
}
@@ -105,7 +105,7 @@ namespace Content.Client.Items.Managers
if (entity == null ||
(!IoCManager.Resolve<IEntityManager>().EntityExists(entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
!entity.TryGetComponent(out ItemCooldownComponent? cooldown) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ItemCooldownComponent? cooldown) ||
!cooldown.CooldownStart.HasValue ||
!cooldown.CooldownEnd.HasValue)
{