Inline TryGetComponent completely, for real
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@@ -42,12 +42,12 @@ namespace Content.Client.Items.Managers
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else
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{
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ISpriteComponent? sprite;
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if (entity.TryGetComponent(out HandVirtualItemComponent? virtPull)
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out HandVirtualItemComponent? virtPull)
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&& _entityManager.TryGetComponent(virtPull.BlockingEntity, out ISpriteComponent pulledSprite))
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{
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sprite = pulledSprite;
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}
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else if (!entity.TryGetComponent(out sprite))
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else if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out sprite))
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{
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return false;
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}
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@@ -105,7 +105,7 @@ namespace Content.Client.Items.Managers
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if (entity == null ||
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(!IoCManager.Resolve<IEntityManager>().EntityExists(entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
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!entity.TryGetComponent(out ItemCooldownComponent? cooldown) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ItemCooldownComponent? cooldown) ||
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!cooldown.CooldownStart.HasValue ||
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!cooldown.CooldownEnd.HasValue)
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{
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