Inline TryGetComponent completely, for real
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@@ -1,5 +1,6 @@
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Markers
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{
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@@ -19,7 +20,7 @@ namespace Content.Client.Markers
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{
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var system = EntitySystem.Get<MarkerSystem>();
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if (Owner.TryGetComponent(out ISpriteComponent? sprite))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? sprite))
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{
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sprite.Visible = system.MarkersVisible;
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}
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