Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -2,6 +2,7 @@ using Content.Shared.MobState.Components;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
@@ -31,7 +32,7 @@ namespace Content.Client.MobState.Overlays
return false;
}
if (playerEntity.TryGetComponent<MobStateComponent>(out var mobState))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<MobStateComponent?>(playerEntity.Uid, out var mobState))
{
if (critical)
if (mobState.IsCritical())