Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -108,7 +108,7 @@ namespace Content.Client.StationEvents
{
if (_entityManager.TryGetEntity(activePulseUid, out var pulseEntity) &&
PulseQualifies(pulseEntity, currentEyeLoc) &&
pulseEntity.TryGetComponent<RadiationPulseComponent>(out var pulse))
IoCManager.Resolve<IEntityManager>().TryGetComponent<RadiationPulseComponent?>(pulseEntity.Uid, out var pulse))
{
var shaderInstance = _pulses[activePulseUid];
shaderInstance.instance.CurrentMapCoords = pulseEntity.Transform.MapPosition.Position;