Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -65,7 +65,7 @@ namespace Content.Client.Suspicion
return false;
}
return _playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out suspicion);
return IoCManager.Resolve<IEntityManager>().TryGetComponent(_playerManager.LocalPlayer.ControlledEntity.Uid, out suspicion);
}
public void UpdateLabel()

View File

@@ -41,7 +41,7 @@ namespace Content.Client.Suspicion
var viewport = _eyeManager.GetWorldViewport();
var ent = _playerManager.LocalPlayer?.ControlledEntity;
if (ent == null || ent.TryGetComponent(out SuspicionRoleComponent? sus) != true)
if (ent == null || IoCManager.Resolve<IEntityManager>().TryGetComponent(ent.Uid, out SuspicionRoleComponent? sus) != true)
{
return;
}
@@ -54,7 +54,7 @@ namespace Content.Client.Suspicion
continue;
}
if (!ally.TryGetComponent(out IPhysBody? physics))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ally.Uid, out IPhysBody? physics))
{
continue;
}