Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -65,7 +65,7 @@ namespace Content.Client.Weapons.Melee
// Due to ISpriteComponent limitations, weapons that don't use an RSI won't have this effect.
if (EntityManager.TryGetEntity(msg.Source, out var source) &&
msg.TextureEffect &&
source.TryGetComponent(out ISpriteComponent? sourceSprite) &&
IoCManager.Resolve<IEntityManager>().TryGetComponent(source.Uid, out ISpriteComponent? sourceSprite) &&
sourceSprite.BaseRSI?.Path != null)
{
var curTime = _gameTiming.CurTime;
@@ -93,7 +93,7 @@ namespace Content.Client.Weapons.Melee
continue;
}
if (!hitEntity.TryGetComponent(out ISpriteComponent? sprite))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(hitEntity.Uid, out ISpriteComponent? sprite))
{
continue;
}