Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -48,12 +48,12 @@ namespace Content.Client.Weapons.Ranged
}
var entity = _playerManager.LocalPlayer?.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out SharedHandsComponent? hands))
if (entity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SharedHandsComponent? hands))
{
return;
}
if (!hands.TryGetActiveHeldEntity(out var held) || !held.TryGetComponent(out ClientRangedWeaponComponent? weapon))
if (!hands.TryGetActiveHeldEntity(out var held) || !IoCManager.Resolve<IEntityManager>().TryGetComponent(held.Uid, out ClientRangedWeaponComponent? weapon))
{
_blocked = true;
return;