Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -29,7 +29,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
return true;
}
if (!_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
{
return false;
}
@@ -47,7 +47,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
if (!base.Shutdown(outcome))
return false;
if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
{
combatModeComponent.IsInCombatMode = false;
}
@@ -62,13 +62,13 @@ namespace Content.Server.AI.Operators.Combat.Melee
return Outcome.Success;
}
if (!_owner.TryGetComponent(out HandsComponent? hands) || hands.GetActiveHand == null)
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? hands) || hands.GetActiveHand == null)
{
return Outcome.Failed;
}
var meleeWeapon = hands.GetActiveHand.Owner;
meleeWeapon.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent);
IoCManager.Resolve<IEntityManager>().TryGetComponent(meleeWeapon.Uid, out MeleeWeaponComponent? meleeWeaponComponent);
if ((_target.Transform.Coordinates.Position - _owner.Transform.Coordinates.Position).Length >
meleeWeaponComponent?.Range)

View File

@@ -29,7 +29,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
return true;
}
if (!_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
{
return false;
}
@@ -39,7 +39,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
combatModeComponent.IsInCombatMode = true;
}
if (_owner.TryGetComponent(out UnarmedCombatComponent? unarmedCombatComponent))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out UnarmedCombatComponent? unarmedCombatComponent))
{
_unarmedCombat = unarmedCombatComponent;
}
@@ -56,7 +56,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
if (!base.Shutdown(outcome))
return false;
if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
{
combatModeComponent.IsInCombatMode = false;
}

View File

@@ -4,6 +4,7 @@ using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
@@ -58,7 +59,7 @@ namespace Content.Server.AI.Operators.Inventory
return Outcome.Failed;
}
if (!_target.TryGetComponent(out EntityStorageComponent? storageComponent) ||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out EntityStorageComponent? storageComponent) ||
storageComponent.IsWeldedShut)
{
return Outcome.Failed;

View File

@@ -1,5 +1,6 @@
using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
@@ -20,7 +21,7 @@ namespace Content.Server.AI.Operators.Inventory
/// <returns></returns>
public override Outcome Execute(float frameTime)
{
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}

View File

@@ -1,5 +1,6 @@
using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
@@ -14,7 +15,7 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}

View File

@@ -1,5 +1,6 @@
using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
@@ -15,7 +16,7 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}

View File

@@ -33,7 +33,7 @@ namespace Content.Server.AI.Operators.Inventory
return Outcome.Failed;
}
if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
{
combatModeComponent.IsInCombatMode = false;
}

View File

@@ -5,6 +5,7 @@ using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
@@ -34,7 +35,7 @@ namespace Content.Server.AI.Operators.Inventory
return Outcome.Failed;
}
if (!container.Owner.TryGetComponent(out EntityStorageComponent? storageComponent) ||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(container.Owner.Uid, out EntityStorageComponent? storageComponent) ||
storageComponent.IsWeldedShut)
{
return Outcome.Failed;

View File

@@ -30,7 +30,7 @@ namespace Content.Server.AI.Operators.Inventory
return Outcome.Failed;
}
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}

View File

@@ -1,6 +1,7 @@
using Content.Server.Hands.Components;
using Content.Server.Items;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
@@ -21,12 +22,12 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
// TODO: Also have this check storage a la backpack etc.
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}
if (!_target.TryGetComponent(out ItemComponent? itemComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out ItemComponent? itemComponent))
{
return Outcome.Failed;
}

View File

@@ -31,8 +31,8 @@ namespace Content.Server.AI.Operators.Nutrition
// TODO: Also have this check storage a la backpack etc.
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
!_owner.TryGetComponent(out HandsComponent? handsComponent) ||
!_target.TryGetComponent(out ItemComponent? itemComponent))
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out ItemComponent? itemComponent))
{
return Outcome.Failed;
}
@@ -43,7 +43,7 @@ namespace Content.Server.AI.Operators.Nutrition
{
if (handsComponent.GetItem(slot) != itemComponent) continue;
handsComponent.ActiveHand = slot;
if (!_target.TryGetComponent(out drinkComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out drinkComponent))
{
return Outcome.Failed;
}
@@ -59,7 +59,7 @@ namespace Content.Server.AI.Operators.Nutrition
}
if (drinkComponent.Deleted || EntitySystem.Get<DrinkSystem>().IsEmpty(drinkComponent.Owner.Uid, drinkComponent)
|| _owner.TryGetComponent(out ThirstComponent? thirstComponent) &&
|| IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out ThirstComponent? thirstComponent) &&
thirstComponent.CurrentThirst >= thirstComponent.ThirstThresholds[ThirstThreshold.Okay])
{
return Outcome.Success;

View File

@@ -30,8 +30,8 @@ namespace Content.Server.AI.Operators.Nutrition
// TODO: Also have this check storage a la backpack etc.
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
!_owner.TryGetComponent(out HandsComponent? handsComponent) ||
!_target.TryGetComponent(out ItemComponent? itemComponent))
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out ItemComponent? itemComponent))
{
return Outcome.Failed;
}
@@ -42,7 +42,7 @@ namespace Content.Server.AI.Operators.Nutrition
{
if (handsComponent.GetItem(slot) != itemComponent) continue;
handsComponent.ActiveHand = slot;
if (!_target.TryGetComponent(out foodComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out foodComponent))
{
return Outcome.Failed;
}
@@ -59,7 +59,7 @@ namespace Content.Server.AI.Operators.Nutrition
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
foodComponent.UsesRemaining == 0 ||
_owner.TryGetComponent(out HungerComponent? hungerComponent) &&
IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HungerComponent? hungerComponent) &&
hungerComponent.CurrentHunger >= hungerComponent.HungerThresholds[HungerThreshold.Okay])
{
return Outcome.Success;