Inline TryGetComponent completely, for real
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@@ -181,7 +181,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
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var targetNode = _pathfindingSystem.GetNode(targetTile);
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var collisionMask = 0;
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if (entity.TryGetComponent(out IPhysBody? physics))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics))
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{
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collisionMask = physics.CollisionMask;
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}
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@@ -29,7 +29,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
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public static ReachableArgs GetArgs(IEntity entity)
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{
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var collisionMask = 0;
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if (entity.TryGetComponent(out IPhysBody? physics))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics))
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{
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collisionMask = physics.CollisionMask;
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}
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