Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -181,7 +181,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
var targetNode = _pathfindingSystem.GetNode(targetTile);
var collisionMask = 0;
if (entity.TryGetComponent(out IPhysBody? physics))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics))
{
collisionMask = physics.CollisionMask;
}