Inline TryGetComponent completely, for real
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@@ -27,7 +27,7 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
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{
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MoveToEntityOperator moveOperator;
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var equipped = context.GetState<EquippedEntityState>().GetValue();
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if (equipped != null && equipped.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent))
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if (equipped != null && IoCManager.Resolve<IEntityManager>().TryGetComponent(equipped.Uid, out MeleeWeaponComponent? meleeWeaponComponent))
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{
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moveOperator = new MoveToEntityOperator(Owner, Target, meleeWeaponComponent.Range - 0.01f);
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}
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@@ -24,7 +24,7 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
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public override void SetupOperators(Blackboard context)
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{
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MoveToEntityOperator moveOperator;
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if (Owner.TryGetComponent(out UnarmedCombatComponent? unarmedCombatComponent))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out UnarmedCombatComponent? unarmedCombatComponent))
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{
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moveOperator = new MoveToEntityOperator(Owner, Target, unarmedCombatComponent.Range - 0.01f);
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}
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