Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -27,7 +27,7 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
{
MoveToEntityOperator moveOperator;
var equipped = context.GetState<EquippedEntityState>().GetValue();
if (equipped != null && equipped.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent))
if (equipped != null && IoCManager.Resolve<IEntityManager>().TryGetComponent(equipped.Uid, out MeleeWeaponComponent? meleeWeaponComponent))
{
moveOperator = new MoveToEntityOperator(Owner, Target, meleeWeaponComponent.Range - 0.01f);
}

View File

@@ -24,7 +24,7 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
public override void SetupOperators(Blackboard context)
{
MoveToEntityOperator moveOperator;
if (Owner.TryGetComponent(out UnarmedCombatComponent? unarmedCombatComponent))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out UnarmedCombatComponent? unarmedCombatComponent))
{
moveOperator = new MoveToEntityOperator(Owner, Target, unarmedCombatComponent.Range - 0.01f);
}