Inline TryGetComponent completely, for real
This commit is contained in:
@@ -9,6 +9,7 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Clothing.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
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@@ -37,7 +38,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
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foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
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{
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if (entity.TryGetComponent(out ClothingComponent? clothing) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClothingComponent? clothing) &&
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(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.GLOVES) != 0)
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{
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yield return new EquipGloves {Owner = owner, Target = entity, Bonus = Bonus};
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@@ -9,6 +9,7 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Clothing;
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using Content.Server.Clothing.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
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@@ -35,7 +36,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
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foreach (var entity in context.GetState<NearbyClothingState>().GetValue())
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{
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if (entity.TryGetComponent(out ClothingComponent? clothing) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClothingComponent? clothing) &&
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(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.GLOVES) != 0)
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{
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yield return new PickUpGloves {Owner = owner, Target = entity, Bonus = Bonus};
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@@ -9,6 +9,7 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Clothing.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
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@@ -36,7 +37,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
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foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
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{
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if (entity.TryGetComponent(out ClothingComponent? clothing) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClothingComponent? clothing) &&
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(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.HEAD) != 0)
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{
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yield return new EquipHead {Owner = owner, Target = entity, Bonus = Bonus};
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@@ -9,6 +9,7 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Clothing;
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using Content.Server.Clothing.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
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@@ -35,7 +36,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
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foreach (var entity in context.GetState<NearbyClothingState>().GetValue())
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{
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if (entity.TryGetComponent(out ClothingComponent? clothing) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClothingComponent? clothing) &&
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(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.HEAD) != 0)
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{
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yield return new PickUpHead {Owner = owner, Target = entity, Bonus = Bonus};
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@@ -9,6 +9,7 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Clothing.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
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@@ -37,7 +38,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
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foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
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{
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if (entity.TryGetComponent(out ClothingComponent? clothing) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClothingComponent? clothing) &&
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(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.OUTERCLOTHING) != 0)
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{
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yield return new EquipOuterClothing {Owner = owner, Target = entity, Bonus = Bonus};
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@@ -9,6 +9,7 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Clothing;
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using Content.Server.Clothing.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
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@@ -36,7 +37,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
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foreach (var entity in context.GetState<NearbyClothingState>().GetValue())
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{
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if (entity.TryGetComponent(out ClothingComponent? clothing) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClothingComponent? clothing) &&
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(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.OUTERCLOTHING) != 0)
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{
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yield return new PickUpOuterClothing {Owner = owner, Target = entity, Bonus = Bonus};
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@@ -9,6 +9,7 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Clothing.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
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@@ -37,7 +38,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
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foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
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{
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if (entity.TryGetComponent(out ClothingComponent? clothing) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClothingComponent? clothing) &&
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(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.SHOES) != 0)
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{
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yield return new EquipShoes {Owner = owner, Target = entity, Bonus = Bonus};
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@@ -9,6 +9,7 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Clothing;
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using Content.Server.Clothing.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
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@@ -36,7 +37,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
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foreach (var entity in context.GetState<NearbyClothingState>().GetValue())
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{
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if (entity.TryGetComponent(out ClothingComponent? clothing) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClothingComponent? clothing) &&
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(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.SHOES) != 0)
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{
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yield return new PickUpShoes {Owner = owner, Target = entity, Bonus = Bonus};
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@@ -31,7 +31,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
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public override IEnumerable<UtilityAction> GetActions(Blackboard context)
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{
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var owner = context.GetState<SelfState>().GetValue();
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if (!owner.TryGetComponent(out AiControllerComponent? controller))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner.Uid, out AiControllerComponent? controller))
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{
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throw new InvalidOperationException();
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}
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@@ -31,7 +31,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
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public override IEnumerable<UtilityAction> GetActions(Blackboard context)
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{
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var owner = context.GetState<SelfState>().GetValue();
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if (!owner.TryGetComponent(out AiControllerComponent? controller))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner.Uid, out AiControllerComponent? controller))
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{
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throw new InvalidOperationException();
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}
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