Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Atmos.EntitySystems;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Alert.Click
@@ -16,7 +17,7 @@ namespace Content.Server.Alert.Click
{
public void AlertClicked(ClickAlertEventArgs args)
{
if (args.Player.TryGetComponent(out FlammableComponent? flammable))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(args.Player.Uid, out FlammableComponent? flammable))
{
EntitySystem.Get<FlammableSystem>().Resist(args.Player.Uid, flammable);
}