Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Pulling.Components;
using Content.Shared.Pulling;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Alert.Click
@@ -20,7 +21,7 @@ namespace Content.Server.Alert.Click
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(args.Player.Uid))
return;
if (args.Player.TryGetComponent<SharedPullableComponent>(out var playerPullable))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedPullableComponent?>(args.Player.Uid, out var playerPullable))
{
EntitySystem.Get<SharedPullingSystem>().TryStopPull(playerPullable);
}