Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -5,6 +5,7 @@ using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
@@ -33,7 +34,7 @@ namespace Content.Server.Atmos.EntitySystems
foreach (var entity in _gridtileLookupSystem.GetEntitiesIntersecting(tile.GridIndex, tile.GridIndices))
{
if (!entity.TryGetComponent(out IPhysBody? physics)
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics)
|| !entity.IsMovedByPressure(out var pressure)
|| entity.IsInContainer())
continue;