Inline TryGetComponent completely, for real
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@@ -5,6 +5,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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@@ -33,7 +34,7 @@ namespace Content.Server.Atmos.EntitySystems
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foreach (var entity in _gridtileLookupSystem.GetEntitiesIntersecting(tile.GridIndex, tile.GridIndices))
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{
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if (!entity.TryGetComponent(out IPhysBody? physics)
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics)
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|| !entity.IsMovedByPressure(out var pressure)
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|| entity.IsInContainer())
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continue;
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