Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -3,6 +3,7 @@ using Content.Shared.CharacterAppearance.Components;
using Content.Shared.CharacterAppearance.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.CharacterAppearance.Systems
{
@@ -21,7 +22,7 @@ namespace Content.Server.CharacterAppearance.Systems
{
foreach (var (part, _) in body.Parts)
{
if (part.Owner.TryGetComponent(out SpriteComponent? sprite))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(part.Owner.Uid, out SpriteComponent? sprite))
{
sprite!.Color = component.Appearance.SkinColor;
}