Inline TryGetComponent completely, for real
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@@ -3,6 +3,7 @@ using Content.Shared.CharacterAppearance.Components;
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using Content.Shared.CharacterAppearance.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.CharacterAppearance.Systems
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{
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@@ -21,7 +22,7 @@ namespace Content.Server.CharacterAppearance.Systems
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{
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foreach (var (part, _) in body.Parts)
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{
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if (part.Owner.TryGetComponent(out SpriteComponent? sprite))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(part.Owner.Uid, out SpriteComponent? sprite))
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{
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sprite!.Color = component.Appearance.SkinColor;
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}
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