Inline TryGetComponent completely, for real
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@@ -5,6 +5,7 @@ using Content.Server.Roles;
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using Content.Shared.CharacterInfo;
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using Content.Shared.Objectives;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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@@ -23,7 +24,7 @@ namespace Content.Server.CharacterInfo
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case RequestCharacterInfoMessage _:
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var conditions = new Dictionary<string, List<ConditionInfo>>();
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var jobTitle = "No Profession";
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if (Owner.TryGetComponent(out MindComponent? mindComponent))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out MindComponent? mindComponent))
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{
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var mind = mindComponent.Mind;
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