Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.Roles;
using Content.Shared.CharacterInfo;
using Content.Shared.Objectives;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Players;
@@ -23,7 +24,7 @@ namespace Content.Server.CharacterInfo
case RequestCharacterInfoMessage _:
var conditions = new Dictionary<string, List<ConditionInfo>>();
var jobTitle = "No Profession";
if (Owner.TryGetComponent(out MindComponent? mindComponent))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out MindComponent? mindComponent))
{
var mind = mindComponent.Mind;