Inline TryGetComponent completely, for real
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@@ -294,7 +294,7 @@ namespace Content.Server.Chemistry.EntitySystems
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{
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var reagentQuantity = FixedPoint2.New(0);
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if (EntityManager.TryGetEntity(ownerUid, out var owner)
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&& owner.TryGetComponent(out SolutionContainerManagerComponent? managerComponent))
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&& IoCManager.Resolve<IEntityManager>().TryGetComponent(owner.Uid, out SolutionContainerManagerComponent? managerComponent))
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{
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foreach (var solution in managerComponent.Solutions.Values)
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{
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@@ -30,7 +30,7 @@ namespace Content.Server.Chemistry.EntitySystems
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private void HandleInjection(EntityUid uid, SolutionInjectOnCollideComponent component, StartCollideEvent args)
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{
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if (!args.OtherFixture.Body.Owner.TryGetComponent<BloodstreamComponent>(out var bloodstream) ||
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<BloodstreamComponent?>(args.OtherFixture.Body.Owner.Uid, out var bloodstream) ||
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!_solutionsSystem.TryGetInjectableSolution(component.Owner.Uid, out var solution)) return;
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var solRemoved = solution.SplitSolution(component.TransferAmount);
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@@ -51,7 +51,7 @@ namespace Content.Server.Chemistry.EntitySystems
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new SpriteSpecifier.Rsi(
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new ResourcePath("Objects/Consumable/Drinks/" + proto.SpriteReplacementPath), "icon");
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var ownerEntity = EntityManager.GetEntity(uid);
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if (ownerEntity.TryGetComponent(out SpriteComponent? sprite))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(ownerEntity.Uid, out SpriteComponent? sprite))
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{
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sprite?.LayerSetSprite(0, spriteSpec);
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}
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@@ -68,7 +68,7 @@ namespace Content.Server.Chemistry.EntitySystems
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component.CurrentReagent = null;
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component.Transformed = false;
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if (component.Owner.TryGetComponent(out SpriteComponent? sprite) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner.Uid, out SpriteComponent? sprite) &&
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component.InitialSprite != null)
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{
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sprite.LayerSetSprite(0, component.InitialSprite);
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@@ -52,7 +52,7 @@ namespace Content.Server.Chemistry.EntitySystems
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vapor.Target = target;
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vapor.AliveTime = aliveTime;
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// Set Move
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if (vapor.Owner.TryGetComponent(out PhysicsComponent? physics))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(vapor.Owner.Uid, out PhysicsComponent? physics))
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{
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physics.BodyStatus = BodyStatus.InAir;
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physics.ApplyLinearImpulse(dir * speed);
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