Inline TryGetComponent completely, for real
This commit is contained in:
@@ -52,7 +52,7 @@ namespace Content.Server.Chemistry.EntitySystems
|
||||
vapor.Target = target;
|
||||
vapor.AliveTime = aliveTime;
|
||||
// Set Move
|
||||
if (vapor.Owner.TryGetComponent(out PhysicsComponent? physics))
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(vapor.Owner.Uid, out PhysicsComponent? physics))
|
||||
{
|
||||
physics.BodyStatus = BodyStatus.InAir;
|
||||
physics.ApplyLinearImpulse(dir * speed);
|
||||
|
||||
Reference in New Issue
Block a user