Inline TryGetComponent completely, for real
This commit is contained in:
@@ -61,8 +61,8 @@ namespace Content.Server.Clothing.Components
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
if (!_quickEquipEnabled) return false;
|
||||
if (!eventArgs.User.TryGetComponent(out InventoryComponent? inv)
|
||||
|| !eventArgs.User.TryGetComponent(out HandsComponent? hands)) return false;
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User.Uid, out InventoryComponent? inv)
|
||||
|| !IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User.Uid, out HandsComponent? hands)) return false;
|
||||
|
||||
foreach (var (slot, flag) in SlotMasks)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user