Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.Construction;
using Content.Shared.Examine;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
@@ -29,7 +30,7 @@ namespace Content.Server.Construction.Conditions
{
var entity = args.Examined;
if (!entity.TryGetComponent(out WiresComponent? wires)) return false;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out WiresComponent? wires)) return false;
switch (Open)
{