Inline TryGetComponent completely, for real
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@@ -5,6 +5,7 @@ using Content.Shared.Construction;
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using Content.Shared.Examine;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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@@ -29,7 +30,7 @@ namespace Content.Server.Construction.Conditions
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{
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var entity = args.Examined;
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if (!entity.TryGetComponent(out WiresComponent? wires)) return false;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out WiresComponent? wires)) return false;
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switch (Open)
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{
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