Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -14,6 +14,7 @@ using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -74,7 +75,7 @@ namespace Content.Server.Disposal.Unit.Components
[ViewVariables]
public bool Powered =>
!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ApcPowerReceiverComponent? receiver) ||
receiver.Powered;
[ViewVariables] public PressureState State => Pressure >= 1 ? PressureState.Ready : PressureState.Pressurizing;