Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -155,7 +155,7 @@ namespace Content.Server.Explosion.Components
private void UpdateAppearance()
{
if (!Owner.TryGetComponent(out AppearanceComponent? appearance)) return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance)) return;
appearance.SetData(ClusterFlashVisuals.GrenadesCounter, _grenadesContainer.ContainedEntities.Count + _unspawnedCount);
}

View File

@@ -3,6 +3,7 @@ using Content.Server.Explosion.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Trigger;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Explosion.Components
@@ -18,7 +19,7 @@ namespace Content.Server.Explosion.Components
// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
public void Trigger(IEntity user)
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
EntitySystem.Get<TriggerSystem>().HandleTimerTrigger(TimeSpan.FromSeconds(_delay), Owner, user);

View File

@@ -82,7 +82,7 @@ namespace Content.Server.Explosion.EntitySystems
foreach (var player in players)
{
if (player.AttachedEntity == null || !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent? recoil))
if (player.AttachedEntity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity.Uid, out CameraRecoilComponent? recoil))
{
continue;
}
@@ -141,7 +141,7 @@ namespace Content.Server.Explosion.EntitySystems
continue;
}
if (!entity.TryGetComponent(out PhysicsComponent? body) || body.Fixtures.Count < 1)
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out PhysicsComponent? body) || body.Fixtures.Count < 1)
{
continue;
}