Inline TryGetComponent completely, for real
This commit is contained in:
@@ -64,7 +64,7 @@ namespace Content.Server.GameTicking.Rules
|
||||
{
|
||||
var playerEntity = playerSession.AttachedEntity;
|
||||
if (playerEntity == null
|
||||
|| !playerEntity.TryGetComponent(out MobStateComponent? state))
|
||||
|| !IoCManager.Resolve<IEntityManager>().TryGetComponent(playerEntity.Uid, out MobStateComponent? state))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace Content.Server.GameTicking.Rules
|
||||
foreach (var playerSession in _playerManager.ServerSessions)
|
||||
{
|
||||
if (playerSession.AttachedEntity == null
|
||||
|| !playerSession.AttachedEntity.TryGetComponent(out MobStateComponent? mobState)
|
||||
|| !IoCManager.Resolve<IEntityManager>().TryGetComponent(playerSession.AttachedEntity.Uid, out MobStateComponent? mobState)
|
||||
|| !IoCManager.Resolve<IEntityManager>().HasComponent<SuspicionRoleComponent>(playerSession.AttachedEntity.Uid))
|
||||
{
|
||||
continue;
|
||||
|
||||
Reference in New Issue
Block a user