Inline TryGetComponent completely, for real
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@@ -81,7 +81,7 @@ namespace Content.Server.Gravity.EntitySystems
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{
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if (player.AttachedEntity == null
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|| player.AttachedEntity.Transform.GridID != gridId
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|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent? recoil))
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|| !IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity.Uid, out CameraRecoilComponent? recoil))
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{
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continue;
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}
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@@ -99,13 +99,13 @@ namespace Content.Server.Gravity.EntitySystems
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private void EntParentChanged(ref EntParentChangedMessage ev)
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{
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if (!ev.Entity.TryGetComponent(out ServerAlertsComponent? status))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ev.Entity.Uid, out ServerAlertsComponent? status))
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{
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return;
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}
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if (ev.OldParent != null &&
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ev.OldParent.TryGetComponent(out IMapGridComponent? mapGrid))
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IoCManager.Resolve<IEntityManager>().TryGetComponent(ev.OldParent.Uid, out IMapGridComponent? mapGrid))
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{
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var oldGrid = mapGrid.GridIndex;
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