Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -133,7 +133,7 @@ namespace Content.Server.Morgue.Components
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
if (victim.TryGetComponent(out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(victim.Uid, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
{
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
mind.OwnedEntity?.PopupMessage(Loc.GetString("crematorium-entity-storage-component-suicide-message"));

View File

@@ -124,7 +124,7 @@ namespace Content.Server.Morgue.Components
count++;
if (!hasMob && IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity.Uid))
hasMob = true;
if (!hasSoul && entity.TryGetComponent<ActorComponent>(out var actor) && actor.PlayerSession != null)
if (!hasSoul && IoCManager.Resolve<IEntityManager>().TryGetComponent<ActorComponent?>(entity.Uid, out var actor) && actor.PlayerSession != null)
hasSoul = true;
}
Appearance?.SetData(MorgueVisuals.HasContents, count > 0);