Inline TryGetComponent completely, for real
This commit is contained in:
@@ -133,7 +133,7 @@ namespace Content.Server.Morgue.Components
|
||||
|
||||
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
|
||||
{
|
||||
if (victim.TryGetComponent(out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(victim.Uid, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
|
||||
{
|
||||
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
|
||||
mind.OwnedEntity?.PopupMessage(Loc.GetString("crematorium-entity-storage-component-suicide-message"));
|
||||
|
||||
@@ -124,7 +124,7 @@ namespace Content.Server.Morgue.Components
|
||||
count++;
|
||||
if (!hasMob && IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity.Uid))
|
||||
hasMob = true;
|
||||
if (!hasSoul && entity.TryGetComponent<ActorComponent>(out var actor) && actor.PlayerSession != null)
|
||||
if (!hasSoul && IoCManager.Resolve<IEntityManager>().TryGetComponent<ActorComponent?>(entity.Uid, out var actor) && actor.PlayerSession != null)
|
||||
hasSoul = true;
|
||||
}
|
||||
Appearance?.SetData(MorgueVisuals.HasContents, count > 0);
|
||||
|
||||
Reference in New Issue
Block a user