Inline TryGetComponent completely, for real
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@@ -88,13 +88,13 @@ namespace Content.Server.Nutrition.Components
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{
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// Revert slow speed if required
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if (_lastHungerThreshold == HungerThreshold.Starving && _currentHungerThreshold != HungerThreshold.Dead &&
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Owner.TryGetComponent(out MovementSpeedModifierComponent? movementSlowdownComponent))
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IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out MovementSpeedModifierComponent? movementSlowdownComponent))
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{
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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}
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// Update UI
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Owner.TryGetComponent(out ServerAlertsComponent? alertsComponent);
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IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ServerAlertsComponent? alertsComponent);
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if (HungerThresholdAlertTypes.TryGetValue(_currentHungerThreshold, out var alertId))
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{
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@@ -185,7 +185,7 @@ namespace Content.Server.Nutrition.Components
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return;
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// --> Current Hunger is below dead threshold
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if (!Owner.TryGetComponent(out MobStateComponent? mobState))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out MobStateComponent? mobState))
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return;
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if (!mobState.IsDead())
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@@ -87,13 +87,13 @@ namespace Content.Server.Nutrition.Components
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{
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// Revert slow speed if required
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if (_lastThirstThreshold == ThirstThreshold.Parched && _currentThirstThreshold != ThirstThreshold.Dead &&
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Owner.TryGetComponent(out MovementSpeedModifierComponent? movementSlowdownComponent))
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IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out MovementSpeedModifierComponent? movementSlowdownComponent))
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{
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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}
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// Update UI
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Owner.TryGetComponent(out ServerAlertsComponent? alertsComponent);
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IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ServerAlertsComponent? alertsComponent);
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if (ThirstThresholdAlertTypes.TryGetValue(_currentThirstThreshold, out var alertId))
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{
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@@ -182,7 +182,7 @@ namespace Content.Server.Nutrition.Components
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return;
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// --> Current Hunger is below dead threshold
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if (!Owner.TryGetComponent(out MobStateComponent? mobState))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out MobStateComponent? mobState))
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return;
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if (!mobState.IsDead())
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@@ -25,7 +25,7 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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SoundSystem.Play(Filter.Pvs(creamPie.Owner), creamPie.Sound.GetSound(), creamPie.Owner, AudioHelpers.WithVariation(0.125f));
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if (creamPie.Owner.TryGetComponent<FoodComponent>(out var foodComp) && _solutionsSystem.TryGetSolution(creamPie.Owner.Uid, foodComp.SolutionName, out var solution))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<FoodComponent?>(creamPie.Owner.Uid, out var foodComp) && _solutionsSystem.TryGetSolution(creamPie.Owner.Uid, foodComp.SolutionName, out var solution))
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{
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solution.SpillAt(creamPie.Owner, "PuddleSmear", false);
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}
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@@ -207,7 +207,7 @@ namespace Content.Server.Nutrition.EntitySystems
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EntityManager.DeleteEntity(component.OwnerUid);
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// Put the trash in the user's hand
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if (finisher.TryGetComponent(out ItemComponent? item) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(finisher.Uid, out ItemComponent? item) &&
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handsComponent.CanPutInHand(item))
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{
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handsComponent.PutInHand(item);
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@@ -420,7 +420,7 @@ namespace Content.Server.Nutrition.EntitySystems
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foreach (var item in hands.GetAllHeldItems())
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{
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// Is utensil?
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if (!item.Owner.TryGetComponent(out UtensilComponent? utensil))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(item.Owner.Uid, out UtensilComponent? utensil))
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continue;
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if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
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@@ -96,7 +96,7 @@ namespace Content.Server.Nutrition.EntitySystems
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// This is awful. I hate this so much.
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// TODO: Please, someone refactor containers and free me from this bullshit.
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if (!smokable.Owner.TryGetContainerMan(out var containerManager) ||
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!containerManager.Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(containerManager.Owner.Uid, out BloodstreamComponent? bloodstream))
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continue;
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_reactiveSystem.ReactionEntity(containerManager.OwnerUid, ReactionMethod.Ingestion, inhaledSolution);
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@@ -4,6 +4,8 @@ using Content.Shared.Administration;
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using Content.Shared.Nutrition.Components;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Nutrition
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{
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@@ -29,7 +31,7 @@ namespace Content.Server.Nutrition
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return;
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}
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if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity.Uid, out HungerComponent? hunger))
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{
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shell.WriteLine($"Your entity does not have a {nameof(HungerComponent)} component.");
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return;
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