Inline TryGetComponent completely, for real
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@@ -25,7 +25,7 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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SoundSystem.Play(Filter.Pvs(creamPie.Owner), creamPie.Sound.GetSound(), creamPie.Owner, AudioHelpers.WithVariation(0.125f));
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if (creamPie.Owner.TryGetComponent<FoodComponent>(out var foodComp) && _solutionsSystem.TryGetSolution(creamPie.Owner.Uid, foodComp.SolutionName, out var solution))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<FoodComponent?>(creamPie.Owner.Uid, out var foodComp) && _solutionsSystem.TryGetSolution(creamPie.Owner.Uid, foodComp.SolutionName, out var solution))
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{
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solution.SpillAt(creamPie.Owner, "PuddleSmear", false);
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}
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@@ -207,7 +207,7 @@ namespace Content.Server.Nutrition.EntitySystems
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EntityManager.DeleteEntity(component.OwnerUid);
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// Put the trash in the user's hand
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if (finisher.TryGetComponent(out ItemComponent? item) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(finisher.Uid, out ItemComponent? item) &&
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handsComponent.CanPutInHand(item))
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{
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handsComponent.PutInHand(item);
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@@ -420,7 +420,7 @@ namespace Content.Server.Nutrition.EntitySystems
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foreach (var item in hands.GetAllHeldItems())
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{
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// Is utensil?
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if (!item.Owner.TryGetComponent(out UtensilComponent? utensil))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(item.Owner.Uid, out UtensilComponent? utensil))
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continue;
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if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
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@@ -96,7 +96,7 @@ namespace Content.Server.Nutrition.EntitySystems
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// This is awful. I hate this so much.
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// TODO: Please, someone refactor containers and free me from this bullshit.
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if (!smokable.Owner.TryGetContainerMan(out var containerManager) ||
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!containerManager.Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(containerManager.Owner.Uid, out BloodstreamComponent? bloodstream))
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continue;
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_reactiveSystem.ReactionEntity(containerManager.OwnerUid, ReactionMethod.Ingestion, inhaledSolution);
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