Inline TryGetComponent completely, for real
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@@ -4,6 +4,8 @@ using Content.Shared.Administration;
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using Content.Shared.Nutrition.Components;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Nutrition
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{
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@@ -29,7 +31,7 @@ namespace Content.Server.Nutrition
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return;
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}
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if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity.Uid, out HungerComponent? hunger))
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{
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shell.WriteLine($"Your entity does not have a {nameof(HungerComponent)} component.");
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return;
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