Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -4,6 +4,8 @@ using Content.Shared.Administration;
using Content.Shared.Nutrition.Components;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Nutrition
{
@@ -29,7 +31,7 @@ namespace Content.Server.Nutrition
return;
}
if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity.Uid, out HungerComponent? hunger))
{
shell.WriteLine($"Your entity does not have a {nameof(HungerComponent)} component.");
return;