Inline TryGetComponent completely, for real
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@@ -3,6 +3,7 @@ using Content.Server.Containers;
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using Content.Server.Objectives.Interfaces;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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@@ -57,7 +58,7 @@ namespace Content.Server.Objectives.Conditions
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get
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{
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if (_mind?.OwnedEntity == null) return 0f;
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if (!_mind.OwnedEntity.TryGetComponent<ContainerManagerComponent>(out var containerManagerComponent)) return 0f;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ContainerManagerComponent?>(_mind.OwnedEntity.Uid, out var containerManagerComponent)) return 0f;
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float count = containerManagerComponent.CountPrototypeOccurencesRecursive(_prototypeId);
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return count/_amount;
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