Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -22,21 +22,21 @@ namespace Content.Server.ParticleAccelerator.Components
{
State = state;
if (!Owner.TryGetComponent<PhysicsComponent>(out var physicsComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(Owner.Uid, out var physicsComponent))
{
Logger.Error("ParticleProjectile tried firing, but it was spawned without a CollidableComponent");
return;
}
physicsComponent.BodyStatus = BodyStatus.InAir;
if (!Owner.TryGetComponent<ProjectileComponent>(out var projectileComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ProjectileComponent?>(Owner.Uid, out var projectileComponent))
{
Logger.Error("ParticleProjectile tried firing, but it was spawned without a ProjectileComponent");
return;
}
projectileComponent.IgnoreEntity(firer);
if (!Owner.TryGetComponent<SinguloFoodComponent>(out var singuloFoodComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SinguloFoodComponent?>(Owner.Uid, out var singuloFoodComponent))
{
Logger.Error("ParticleProjectile tried firing, but it was spawned without a SinguloFoodComponent");
return;
@@ -61,7 +61,7 @@ namespace Content.Server.ParticleAccelerator.Components
_ => "0"
};
if (!Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(Owner.Uid, out var spriteComponent))
{
Logger.Error("ParticleProjectile tried firing, but it was spawned without a SpriteComponent");
return;