Inline TryGetComponent completely, for real
This commit is contained in:
@@ -56,7 +56,7 @@ namespace Content.Server.Power.Components
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ApcUiKey.Key);
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public BatteryComponent? Battery => Owner.TryGetComponent(out BatteryComponent? batteryComponent) ? batteryComponent : null;
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public BatteryComponent? Battery => IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out BatteryComponent? batteryComponent) ? batteryComponent : null;
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[ComponentDependency] private AccessReader? _accessReader = null;
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@@ -117,12 +117,12 @@ namespace Content.Server.Power.Components
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_lastChargeState = newState;
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_lastChargeStateChange = _gameTiming.CurTime;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(ApcVisuals.ChargeState, newState);
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}
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if (Owner.TryGetComponent(out SharedPointLightComponent? light))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out SharedPointLightComponent? light))
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{
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light.Color = newState switch
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{
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@@ -135,7 +135,7 @@ namespace Content.Server.Power.Components
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}
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}
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Owner.TryGetComponent(out BatteryComponent? battery);
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IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out BatteryComponent? battery);
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var newCharge = battery?.CurrentCharge;
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if (newCharge != null && newCharge != _lastCharge && _lastChargeChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
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@@ -162,7 +162,7 @@ namespace Content.Server.Power.Components
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private ApcChargeState CalcChargeState()
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{
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if (!Owner.TryGetComponent(out BatteryComponent? battery))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out BatteryComponent? battery))
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{
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return ApcChargeState.Lack;
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}
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@@ -203,7 +203,7 @@ namespace Content.Server.Power.Components
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User.Uid, out ActorComponent? actor))
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{
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return;
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}
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@@ -87,7 +87,7 @@ namespace Content.Server.Power.Components
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#pragma warning restore 618
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner.Uid, new PowerChangedEvent(Powered, NetworkLoad.ReceivingPower));
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if (Owner.TryGetComponent<AppearanceComponent>(out var appearance))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent?>(Owner.Uid, out var appearance))
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{
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appearance.SetData(PowerDeviceVisuals.Powered, Powered);
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}
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@@ -98,12 +98,12 @@ namespace Content.Server.Power.Components
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Container.Remove(heldItem);
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_heldBattery = null;
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if (user.TryGetComponent(out HandsComponent? handsComponent))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(user.Uid, out HandsComponent? handsComponent))
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{
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handsComponent.PutInHandOrDrop(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(heldItem.Uid));
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}
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if (heldItem.TryGetComponent(out ServerBatteryBarrelComponent? batteryBarrelComponent))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(heldItem.Uid, out ServerBatteryBarrelComponent? batteryBarrelComponent))
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{
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batteryBarrelComponent.UpdateAppearance();
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}
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@@ -118,7 +118,7 @@ namespace Content.Server.Power.Components
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private CellChargerStatus GetStatus()
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{
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if (Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ApcPowerReceiverComponent? receiver) &&
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!receiver.Powered)
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{
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return CellChargerStatus.Off;
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@@ -161,13 +161,13 @@ namespace Content.Server.Power.Components
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// Not called UpdateAppearance just because it messes with the load
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var status = GetStatus();
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if (_status == status ||
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!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver))
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ApcPowerReceiverComponent? receiver))
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{
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return;
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}
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_status = status;
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Owner.TryGetComponent(out AppearanceComponent? appearance);
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IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance);
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switch (_status)
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{
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@@ -206,7 +206,7 @@ namespace Content.Server.Power.Components
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private void TransferPower(float frameTime)
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{
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if (Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ApcPowerReceiverComponent? receiver) &&
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!receiver.Powered)
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{
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return;
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@@ -3,6 +3,7 @@ using System.Linq;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -67,7 +68,7 @@ namespace Content.Server.Power.Components
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private bool TryFindNet([NotNullWhen(true)] out TNetType? foundNet)
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{
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if (Owner.TryGetComponent<NodeContainerComponent>(out var container))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<NodeContainerComponent?>(Owner.Uid, out var container))
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{
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var compatibleNet = container.Nodes.Values
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.Where(node => (NodeId == null || NodeId == node.Name) && node.NodeGroupID == (NodeGroupID) Voltage)
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@@ -51,7 +51,7 @@ namespace Content.Server.Power.Components
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var droppedEnt = IoCManager.Resolve<IEntityManager>().SpawnEntity(_cableDroppedOnCutPrototype, eventArgs.ClickLocation);
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// TODO: Literally just use a prototype that has a single thing in the stack, it's not that complicated...
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if (droppedEnt.TryGetComponent<StackComponent>(out var stack))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<StackComponent?>(droppedEnt.Uid, out var stack))
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EntitySystem.Get<StackSystem>().SetCount(droppedEnt.Uid, 1, stack);
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return true;
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@@ -57,7 +57,7 @@ namespace Content.Server.Power.Components
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}
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}
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if (Owner.TryGetComponent<StackComponent>(out var stack)
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<StackComponent?>(Owner.Uid, out var stack)
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&& !EntitySystem.Get<StackSystem>().Use(Owner.Uid, 1, stack))
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return false;
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@@ -43,7 +43,7 @@ namespace Content.Server.Power.EntitySystems
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if (args.IsInDetailsRange)
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{
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// Determine if they are holding a multitool.
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if (args.Examiner.TryGetComponent<HandsComponent>(out var hands) && hands.TryGetActiveHand(out var hand))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<HandsComponent?>(args.Examiner.Uid, out var hands) && hands.TryGetActiveHand(out var hand))
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{
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var held = hand.HeldEntity;
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// Pulsing is hardcoded here because I don't think it needs to be more complex than that right now.
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@@ -120,7 +120,7 @@ namespace Content.Server.Power.EntitySystems
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private void OnReceiverStarted(EntityUid uid, ExtensionCableReceiverComponent receiver, ComponentStartup args)
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{
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if (receiver.Owner.TryGetComponent(out PhysicsComponent? physicsComponent))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(receiver.Owner.Uid, out PhysicsComponent? physicsComponent))
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{
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receiver.Connectable = physicsComponent.BodyType == BodyType.Static;
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}
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@@ -181,7 +181,7 @@ namespace Content.Server.Power.EntitySystems
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foreach (var entity in nearbyEntities)
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{
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if (!entity.TryGetComponent<ExtensionCableProviderComponent>(out var provider)) continue;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ExtensionCableProviderComponent?>(entity.Uid, out var provider)) continue;
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if (!provider.Connectable) continue;
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@@ -7,6 +7,7 @@ using Content.Server.Power.EntitySystems;
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using Content.Server.Power.Pow3r;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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@@ -66,7 +67,7 @@ namespace Content.Server.Power.NodeGroups
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public void AddApc(ApcComponent apc)
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{
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if (apc.Owner.TryGetComponent(out PowerNetworkBatteryComponent? netBattery))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(apc.Owner.Uid, out PowerNetworkBatteryComponent? netBattery))
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netBattery.NetworkBattery.LinkedNetworkDischarging = default;
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QueueNetworkReconnect();
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@@ -75,7 +76,7 @@ namespace Content.Server.Power.NodeGroups
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public void RemoveApc(ApcComponent apc)
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{
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if (apc.Owner.TryGetComponent(out PowerNetworkBatteryComponent? netBattery))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(apc.Owner.Uid, out PowerNetworkBatteryComponent? netBattery))
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netBattery.NetworkBattery.LinkedNetworkDischarging = default;
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QueueNetworkReconnect();
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@@ -100,7 +100,7 @@ namespace Content.Server.Power.NodeGroups
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public void RemoveDischarger(BatteryDischargerComponent discharger)
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{
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// Can be missing if the entity is being deleted, not a big deal.
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if (discharger.Owner.TryGetComponent(out PowerNetworkBatteryComponent? battery))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(discharger.Owner.Uid, out PowerNetworkBatteryComponent? battery))
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battery.NetworkBattery.LinkedNetworkCharging = default;
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Dischargers.Remove(discharger);
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@@ -118,7 +118,7 @@ namespace Content.Server.Power.NodeGroups
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public void RemoveCharger(BatteryChargerComponent charger)
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{
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// Can be missing if the entity is being deleted, not a big deal.
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if (charger.Owner.TryGetComponent(out PowerNetworkBatteryComponent? battery))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(charger.Owner.Uid, out PowerNetworkBatteryComponent? battery))
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battery.NetworkBattery.LinkedNetworkCharging = default;
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Chargers.Remove(charger);
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@@ -47,7 +47,7 @@ namespace Content.Server.Power.SMES
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_lastChargeLevel = newLevel;
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_lastChargeLevelChange = _gameTiming.CurTime;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(SmesVisuals.LastChargeLevel, newLevel);
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}
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@@ -59,7 +59,7 @@ namespace Content.Server.Power.SMES
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_lastChargeState = newChargeState;
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_lastChargeStateChange = _gameTiming.CurTime;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(SmesVisuals.LastChargeState, newChargeState);
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}
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@@ -68,7 +68,7 @@ namespace Content.Server.Power.SMES
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private int GetNewChargeLevel()
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{
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if (!Owner.TryGetComponent(out BatteryComponent? battery))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out BatteryComponent? battery))
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{
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return 0;
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}
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