Inline TryGetComponent completely, for real
This commit is contained in:
@@ -43,7 +43,7 @@ namespace Content.Server.Power.EntitySystems
|
||||
if (args.IsInDetailsRange)
|
||||
{
|
||||
// Determine if they are holding a multitool.
|
||||
if (args.Examiner.TryGetComponent<HandsComponent>(out var hands) && hands.TryGetActiveHand(out var hand))
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<HandsComponent?>(args.Examiner.Uid, out var hands) && hands.TryGetActiveHand(out var hand))
|
||||
{
|
||||
var held = hand.HeldEntity;
|
||||
// Pulsing is hardcoded here because I don't think it needs to be more complex than that right now.
|
||||
|
||||
@@ -120,7 +120,7 @@ namespace Content.Server.Power.EntitySystems
|
||||
|
||||
private void OnReceiverStarted(EntityUid uid, ExtensionCableReceiverComponent receiver, ComponentStartup args)
|
||||
{
|
||||
if (receiver.Owner.TryGetComponent(out PhysicsComponent? physicsComponent))
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(receiver.Owner.Uid, out PhysicsComponent? physicsComponent))
|
||||
{
|
||||
receiver.Connectable = physicsComponent.BodyType == BodyType.Static;
|
||||
}
|
||||
@@ -181,7 +181,7 @@ namespace Content.Server.Power.EntitySystems
|
||||
|
||||
foreach (var entity in nearbyEntities)
|
||||
{
|
||||
if (!entity.TryGetComponent<ExtensionCableProviderComponent>(out var provider)) continue;
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ExtensionCableProviderComponent?>(entity.Uid, out var provider)) continue;
|
||||
|
||||
if (!provider.Connectable) continue;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user