Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -63,7 +63,7 @@ namespace Content.Server.Projectiles
}
// Damaging it can delete it
if (!((!IoCManager.Resolve<IEntityManager>().EntityExists(otherEntity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(otherEntity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted) && otherEntity.TryGetComponent(out CameraRecoilComponent? recoilComponent))
if (!((!IoCManager.Resolve<IEntityManager>().EntityExists(otherEntity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(otherEntity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted) && IoCManager.Resolve<IEntityManager>().TryGetComponent(otherEntity.Uid, out CameraRecoilComponent? recoilComponent))
{
var direction = args.OurFixture.Body.LinearVelocity.Normalized;
recoilComponent.Kick(direction);