Inline TryGetComponent completely, for real
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@@ -1,6 +1,7 @@
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using Content.Server.Power.Components;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -42,7 +43,7 @@ namespace Content.Server.Research.Components
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protected override void Initialize()
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{
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base.Initialize();
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Owner.TryGetComponent(out _powerReceiver);
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IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out _powerReceiver);
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}
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}
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}
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