Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -36,7 +36,7 @@ namespace Content.Server.Sprite.Components
private void UpdateColor()
{
if (Owner.TryGetComponent(out SpriteComponent? spriteComponent) && _selectedColor != null)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out SpriteComponent? spriteComponent) && _selectedColor != null)
{
spriteComponent.LayerSetState(0, _baseState);
spriteComponent.LayerSetColor(0, _colors[_selectedColor]);

View File

@@ -23,7 +23,7 @@ namespace Content.Server.Sprite.Components
{
base.Initialize();
if (_spriteStates == null) return;
if (!Owner.TryGetComponent(out SpriteComponent? spriteComponent)) return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out SpriteComponent? spriteComponent)) return;
spriteComponent.LayerSetState(_spriteLayer, _random.Pick(_spriteStates));
}
}