Inline TryGetComponent completely, for real
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@@ -121,7 +121,7 @@ namespace Content.Server.Stunnable
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private void StunEntity(IEntity entity, StunbatonComponent comp)
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{
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if (!entity.TryGetComponent(out StatusEffectsComponent? status) || !comp.Activated) return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out StatusEffectsComponent? status) || !comp.Activated) return;
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// TODO: Make slowdown inflicted customizable.
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@@ -145,7 +145,7 @@ namespace Content.Server.Stunnable
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_jitterSystem.DoJitter(entity.Uid, slowdownTime, status:status);
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_stutteringSystem.DoStutter(entity.Uid, slowdownTime, status);
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if (!comp.Owner.TryGetComponent<PowerCellSlotComponent>(out var slot) || slot.Cell == null || !(slot.Cell.CurrentCharge < comp.EnergyPerUse))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PowerCellSlotComponent?>(comp.Owner.Uid, out var slot) || slot.Cell == null || !(slot.Cell.CurrentCharge < comp.EnergyPerUse))
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return;
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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@@ -159,8 +159,8 @@ namespace Content.Server.Stunnable
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return;
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}
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if (!comp.Owner.TryGetComponent<SpriteComponent>(out var sprite) ||
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!comp.Owner.TryGetComponent<ItemComponent>(out var item)) return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(comp.Owner.Uid, out var sprite) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(comp.Owner.Uid, out var item)) return;
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "off";
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@@ -176,12 +176,12 @@ namespace Content.Server.Stunnable
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return;
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}
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if (!comp.Owner.TryGetComponent<SpriteComponent>(out var sprite) ||
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!comp.Owner.TryGetComponent<ItemComponent>(out var item))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(comp.Owner.Uid, out var sprite) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(comp.Owner.Uid, out var item))
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return;
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var playerFilter = Filter.Pvs(comp.Owner);
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if (!comp.Owner.TryGetComponent<PowerCellSlotComponent>(out var slot))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PowerCellSlotComponent?>(comp.Owner.Uid, out var slot))
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return;
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if (slot.Cell == null)
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